By now, you’ve probably read enough to be convinced that it’s worth trying games in your classroom. You understand that games are not meant to be robot teachers, replacing the human-to-human relationship. Games are a tool that teachers can use to do their jobs more effectively and more efficiently. Games provide a different approach to developing metacognitive skills through persistent self-reflection and iteration of particular skill sets. Games offer experiential contextualized learning through virtual simulation. Games can also offer an especially engaging interdisciplinary learning space.
Written on September 13th, 2014 by coby
Using Games for Learning: Practical Steps to Get Started | MindShift
Posted in 1-to-1, BYOD, Digital Resources, Educational Gaming, Key Topics, Mobile Devices Tags: 21st century skills, blended learning, byod, classroom tool, Constructivism, education technology, gaming, mobile learning, student technology, Technology integration